Survival Log Guides Hub
Practical walkthroughs from first demo hour to full release prep.
Welcome to the Survival Log Guides Hub. This page is the map for every how-to on the wiki, whether you are testing the live Steam demo or preparing for the August 12, 2026 release from Midnight Workshop and Lilith Games. Survival Log is a single-player zombie hoarding survival sim: you stockpile before disaster, then survive inside a multi-floor safehouse while hunger, stamina, morale, and power fight for your attention.
Start here
New players should open Getting Started first, then run the Demo Walkthrough so the Planning Points time loop feels natural. If your demo run already feels messy, jump to How to Stockpile and the Priority Checklist before chasing rare furniture.
Core how-to routes
Safehouse players should chain How to Build Safehouse, Floor Layout, and Fortify Doors and Windows. Power failures are a common demo wipe; pair How to Manage Power with Power Grid and Basement Generator. When zombies press the perimeter, read How to Defend and Traps before you burn stamina on panic trips.
Exploration and systems
City runs are covered in How to Explore, City Locations, and Exploration Risk. Systems pages under the Systems Hub explain Hunger, Stamina, and Morale, Cooking, Farming, and the Time Loop and Planning Points rules that decide whether a day was efficient.
Characters, tools, and updates
Role choice changes early scavenging. Compare options in Characters Overview, then read Worker, College Student, and Roles Comparison. Use the Stockpile Planner and Day Planner when you want a checklist instead of prose. Patch notes live under Demo Update and the Release Roadmap.
How to use this hub
Treat each guide as a sibling set: stockpile pages link to safehouse pages, which link back to power and defense. Prefer one clear goal per in-game day. If morale is collapsing, cook before you loot. If diesel is thin, switch to manual or solar plans described in the power guides. This hub will grow as the full release lands; bookmark it and return after each major patch.
Weekly study order
Use this hub as a syllabus rather than a dump of links. Monday belongs to Getting Started and a calm stockpile day. Tuesday belongs to power and basement logistics through How to Manage Power and Basement Generator. Wednesday is fortify and traps via How to Defend. Thursday is exploration literacy with How to Explore. Friday is remodel and farming space. Weekend runs can be experimental role compares from Roles Comparison.
Writing notes into the wiki loop
Keep a tiny notebook beside the demo. After each session, write which guide lied to your habits. If furniture always stole the day, reread Priority Checklist. If nights felt unfair, reread power and defense siblings before blaming zombies. Guides only work when they change tomorrow’s Planning Points thesis.
Depth over completionism
You do not need to open every page in one evening. You need one competent loop, then one specialized loop. Players who binge-read without playing recreate the same wipe with better vocabulary. Play, then read the sibling page that names your failure, then play again. That is how this Guides Hub earns its keep through demo patches and into the full 2026 release window.
New how-to pages
Add How to Rescue Neighbor for rooftop rope-and-basket pacing, medicine/food affinity, and College Student connections. Add How to Drone Trade for contactless deals that close gaps without emptying Tier 0 shelves. Pair both with How to Explore risk habits.
Frequently Asked Questions
Quick answers to the most common survivor questions.
Which guide should I open first in the demo?
Start with Getting Started, then Demo Walkthrough, then How to Stockpile if your shelves look empty before the disaster phase.
Do guides spoil the full August 2026 release?
Demo-focused pages stay practical for the live build. Roadmap notes call out what may expand at launch without inventing unconfirmed systems.
Where do Planning Points get explained?
See Time Loop and Planning Points under Systems, and the Getting Started guide for a first-loop checklist.
Are character guides required?
Not required, but Worker, College Student, and warehouse clerk style roles change early carry weight and routine efficiency, so Roles Comparison helps.